
Twitchy - quite nice for your melees, hit chance is not a problem for them, but Raised in the Circus is probably better. Being able to constantly keep ahead of enemy penetration capability is extremelly useful. Thick Skinned - excellent for your snipers, assault gunners (if you don't take Brittle Bones for some reason) and even shotgunners (if you take a shotgunner which I recommend against since shotguns in DC are terrible). Repressed Rage - terrible, not being able to crit normally is just an awful malus and from mid-game on, on higher difficutlies, a crit in your face often means speedy death. They don't need the leadership bonus since they have 100% hit chance from very early on anyway and evasion is extremelly important for them, expecially from mid-game on. Raised in the Circus - nice for your melees.
WASTELAND 2 ANIMAL HUSBANDRY DRAWBACK FULL
Psychopath - irrelevant, after a couple of levels your melees will have full hit chance AND very high crit chance anyway.

You're basically throwing away 2/3 of your average damage for no good reason. Mysophobic - quite good if you develop the Field Medic skill for at least two of your toons, which I strongly recommend anyway. In the case of Attributes 1 point can make a big difference for all sorts of stats, including AP, initiative or skill points per level. Manic Depressive - haven't tried but it looks like an excercise in masochism. Fainting Goat - on Ranger and Supreme Jerk very good, could be an annoyance in AZ since the mobs are not that dangerous but from LA on when most mobs can two-shot you it can be a lifesaver. Delayed levelling might not even be that much of a problem since you generally level up quite fast. Disparnumerophobia - potentially great (haven't tried) if you level up only every second level. And half-way through you'll have more points than you'll need. Delayed Gratification - terrible, you'll need all the skill points you can get in the first 1/3 of the game. Don't take it for your sniper (won't be able to shoot twice per round anyway since a sniper shot is 7 AP per pop) or melees obviously. Movement penalty is not very important in their case.


Brittle Bones - excellent, take it for you Assault Weapons users, so they have 12 AP total, and they'll tear shit up. I still wouldn't pick it because doing the Ass checks is fun and you'll have more than enough points to max them all out anyway. Asshole - the Ass skills are generally just cosmetic, giving you a handful of XP or loot here and there or saving you a couple of fights (the only exception is the Smart Ass check at the end of the Ag Centre rescue that'll give you a permanent healer which in that stage of the game is very useful) so this Quirk is kindda whatever. Ascetic - bad, +5 skill points is a pittance, read up on meta and half-way through you'll have more points than you can use, +1 Attribute is nice but not being able to use trinkets is bad Animal Husbandry - terrible, Animal Whisperer is an useless skill and a total waste of skill points (Edited after major dumbfuckery, you can take only 1 quirk). After finishing the DC here's my take, hope it helps.
